PEOPLE MAGAZINE: Overweight Undercover (ABC Special Report)

New York City high schooler Ali Schmidt put on a fat suit

and discovered how mean fellow teens can be

Click on Image to enlarge                                                                                                     


PREMIERE MAGAZINE: David Strick's Hollywood

"It was like Hasselhoff all over the place."


CINEFANTASTIQUE: THE TOMMYKNOCKERS

Alterian Studios goes down under to create Stephen King's Boogeymen from Outer Space.


SPOILER ALERT RADIO: Tony Gardner - Makeup & Special Effects Designer

Spoiler Alert Radio

Tony Gardner – Makeup & Special Effects Designer

 

Tony Gardner is an American Makeup and Special Effects Designer that has been involved in films including: 127 Hours, Zombieland, Hairspray, A Dirty Shame, Three Kings, Jack Ass: The Movie, Shallow Hal, There’s Something About Mary, and Darkman. Tony also contributed to the Daft Punk music videos for Technologic, The Prime Time of Your Life and their feature-length film Daft Punk’s Electroma. Beyond the film-making arena, he also designed and created the popular GEICO Cavemen characters.


LA TIMES: HERO COMPLEX: "Beastly:" Alex Pettyfer gets his monster on

‘Beastly’: Alex Pettyfer gets his monster on

March 04, 2011 | 10:46 a.m.
 In the new film “Beastly,” opening Friday, Alex Pettyfer plays a cocky high school student who finds himself transformed into an alien-looking outcast after he runs afoul of a young woman dabbling in witchcraft. Taking him from beauty to beast was makeup artist Tony Gardner, the same man who helped James Franco amputate his own arm for his Oscar-nominated turn as Aron Ralston in “127 Hours,” a veteran whose other credits include Michael Jackson’s Thriller” music video and the horror comedy “Zombieland,” in addition to “There’s Something About Mary” and “The Hangover.” Hero Complexcontributor Whitney Friedlander recently caught up with Gardner to find out exactly how he turned model-turned-actor Pettyfer into a creature only costar Vanessa Hudgens could love. It turns out, Alex Flinn’s 2007 novel, on which the movie was based, was just a starting point.
Alex Pettyfer and Vanessa Hudgens in "Beastly" (CBS Films)

WF: Pettyfer’s Kyle looks very different from most beasts we’ve seen on the screen. For starters, he’s not hairy the way he’s described in the book.  How do you decide to go in this particular direction with his makeup?

TG: One of the main reasons is that there have been so many werewolf projects happening right now and [hairy beasts] seem so inclusive in that realm that we gotta make it stand alone. Daniel Barnez, [UPDATED March 5, 11:30 a.m.: A previous version of this article spelled the director’s last name as Barnes] the director, was the person who said it’s all about this character’s vanity and his hair is a major part of his vanity — it’d be interesting to make him lose that… We got into contact lenses for him and dental veneers. We left his eyes alone because that was where you really connected with the character.

WF: And the tattoos that were incorporated into the character design?

TG: A lot of the tattoos are sayings he’s flung at other people … We wanted some sort of skin texture, like tree bark. The tattoos were like trees. And the piercings couldn’t be something somebody would just take off. He’s really abusive and condescending to people. He’s vain enough to use makeup. We had to go beyond what he could cover up. If he’s hairy, the guy could just shave and put on makeup. There had to be stuff that took it further. It was Daniel Barnez’ idea to include pieces of mirror embedded in as part of a reflection — no pun intended — of the character’s vanity and how hung up you are in looking in the mirror all the time.

Vanessa Hudgens and Alex Pettyfer in "Beastly" (CBS Films)

WF: This re-telling of the classic fable of “Beauty and the Beast” is set in high school, with teens intended to be its core audience. Was that factored into your research? Did you research what a teen would find frightening or ugly?

TG: My daughter Brianna is 17 and my other daughter Kyra is 13, so I figured I’ve got the teen girl spectrum as a captive audience — especially Brianna. I was really curious as to how she would respond to it. In trying to find the balance between what is attractive and what is scary, there are a lot of stumbling blocks and the character has to hit those altitudes. At some times you’re supposed to be intimidating and the other you’re supposed to be sympathetic. It’s trying to find a style and look for the character that works for the female eye, which is where my kids come into play. They’re both photographers and they’re both artistic and they’re able to articulate the why in certain things.

WF: Did they get credit on the film?

TG: [Laughs] No, but they should have.


LA TIMES | ENTERTAINMENT: Special-effects whiz conjures magic, mayhem

Special-effects whiz conjures magic, mayhem

One of the main characters in "Robot & Frank" looks like a robot, walks like a robot and talks like a robot, but it isn't a robot. It's a suit created by makeup and special effects designer Tony Gardner and his company, Alterian Inc.

The futuristic film stars Frank Langella as a retired jewel thief who makes a new friend who has more servos than scruples. Gardner's robot suit makes a convincing costar, thanks to the voice of actor Peter Sarsgaard and the movements of dancer Rachael Ma.

TO GO TO THE FULL ARTICLE – CLICK HERE 

Robot and Frank 1 - edited new title


LOS ANGELES TIMES | WORKING HOLLYWOOD: Tony Gardner’s Special Effects Get Free Reign in “Robot and Frank”

Tony Gardner's special effects get free rein in 'Robot & Frank'

Working Hollywood: For Tony Gardner, the special effects whiz behind 'Robot & Frank,' taking flights of fancy is all in a day's work.

August 25, 2012|By Cristy Lytal, Los Angeles Times

One of the main characters in "Robot & Frank" looks like a robot, walks like a robot and talks like a robot, but it isn't a robot. It's a suit created by makeup and special effects designer Tony Gardner and his company, Alterian Inc.

The futuristic film stars Frank Langella as a retired jewel thief who makes a new friend who has more servos than scruples. Gardner's robot suit makes a convincing costar, thanks to the voice of actor Peter Sarsgaard and the movements of dancer Rachael Ma.

Gardner developed his talent for creating believable illusions as a child growing up in the suburbs of Cleveland.

"I was 5 or 6, and I remember my grandmother bought me a magic set for Christmas," said Gardner, 48. "It had this card box in it. You put a card in it, and you close it and open it, and the card's gone. It was one of those defining moments for me where I just had this adrenaline rush that maybe I've spent my whole life trying to re-create. That's the part of it that I really enjoy: making people invest in stuff and believe that it's real."

At age 18, a chance meeting with special makeup effects legend Rick Baker led to a job sweeping floors on the set of Michael Jackson's "Thriller." Soon after, Gardner dropped out of USC to work for Baker full-time.

Since then, Gardner has built the killer Chucky doll for the "Child's Play" movies, the fat suit for John Travolta in 2007's "Hairspray" and the severed arm for 2010's "127 Hours." His specialty is creating super-realistic body parts — and his work on 1999's "Three Kings" actually caught the attention of the FBI and the Arizona police.

"For whatever reason, they were convinced that we had taken a homeless person off the street in Arizona, shot him up with bullets and filmed with a high speed camera," he said. "It's a backhanded compliment, really, to have the FBI investigate you on what you did with a fake body. It validates that what you did was very realistic and that people believed it."

The medical community also finds his work convincing, and Gardner has a side company that supplies silicone dummies to train doctors, nurses and other professionals.

But Gardner enjoys embarking on flights of fancy as much as replicating reality.

"With something like the robot for 'Robot & Frank,' it's pretty much free rein," he said. "You're presenting it as its own identity, its own character. So those are fun to do."

The need for speed: Alterian had just over a month to create the white, humanoid robot suit. "The nice thing with something that's robotic is there's a lot of symmetry in parts, so your left thigh can be your right thigh," said Gardner. "Taking a design approach where you're trying to duplicate pieces on both sides really helped save us time. We went through our boxes of spare parts to see if there were additional pieces that we could use from other projects or even just ideas to use. And we had a couple elements that we were able to pull, just to save a few days here or there."

Woodworking: Creating the robot involved some very old-fashioned techniques. "Aaron Romero, who's one of our designers and effects technicians at Alterian, does woodworking and cabinetry," said Gardner. "He actually built all these pieces [of the robot suit] out of wood. We pulled white plastic with a vacuum pump over top of that to create plastic shells that are a duplicate of his wooden forms. So we ended up with all these pieces that were hollow and super-lightweight that we then needed to assemble into some format that a person could wear."

The shape of things: Gardner didn't want what he built to look like a person in a robot suit. "You try to do things design-wise where you're eliminating the concept of the height of a neck to make it look more compact and kill the human silhouette," he explained. "We were also trying to come up with different ideas to make it look non-human in some of its functions. There's a scene where the robot is safecracking and spinning a dial really fast. We attached the hand to the dial and spun it really fast on a motor, so that the hand was spinning faster than something a person inside a suit could be doing. So we were always looking for little things like that."

Robot sitter: Alterian's job didn't end once filming started. "You have to realize that the person inside this suit is dependent at a certain point on someone else for their well-being on the most basic level," said Gardner. "Because once your arms are locked in position, and you're thirsty or you need your head off, you really are requiring someone else to assist you. So you're the artist, and you're the parent, and you're the effects guy all that same time."

LOS ANGELES TIMES | ENTERTAINMENT: “Addams Family Values,” How did they do that? Featuring Tony Gardner and Alterian Inc.

The Sleight of Hand in 'Addams' : Movies: How did they do that? Tony Gardner's Alterian Studios was responsible for much of the special effects in 'Values.' It's all a matter of 'illusion,' he says.

November 23, 1993|MARISA LEONARDI | SPECIAL TO THE TIMES

Wednesday Addams is standing against the wall at Alterian Studios. As soon as her wig comes back from the production company, Wednesday will join Darkman, the Tommyknocker and a life-size hippo on permanent display of Alterian's most beloved children.

Much of the special-effects work that Tony Gardner's Alterian Studios did for "Addams Family Values" ended up as "blink and you'll miss it" moments in the film, but if you don't blink, you'll go home wondering, "How did they do that?"

And that's just the reaction Gardner hopes for.

"I think it all goes back to starting as a magician," Gardner said. "The whole thing was the illusion and being able to fool somebody."

Gardner, now 30, got his start apprenticing with three Academy Award-winning special effects artists--Rick Baker, Stan Winston and Greg Cannon (who won for his work on "Bram Stoker's Dracula"). Two particular illusions Gardner created with his studio stand out in "Addams Family Values": Wednesday's blending into the woodwork--literally--and Baby What, Cousin Itt's new offspring.

For the scene in which Wednesday (Christina Ricci) camouflages herself as part of a wall to spy on the sinister new nanny, Debbie (Joan Cusack), Gardner and his crew had to make a full body cast of Ricci and manufacture a stand-in dummy. Instead of needing two hours to be put into full makeup, Ricci could simply lean into the dummy's fake neck, leaving only her face needing to be made up.

Gardner didn't have to worry about dealing with a potentially prickly actor with Baby What: the tyke is entirely mechanical. There were other challenges, though. The guidelines he received from director Barry Sonnenfeld and visual effects supervisor Alan Munro: "Here's a ball of fur: make it cute, make it happy, make kids want to relate to it, make adults think it's precious and want to hold it, and . . . good luck."

The resulting Baby What gets one of the biggest laughs in the movie, but more rewarding to Gardner was the reaction of the film's crew. "I think the reward," he says, "really comes from going on set and taking something that's a bunch of motors and foam wrapped over fiberglass, creating something that's alive and watching a film crew--probably your most jaded audience in existence, because they've seen it all--get excited about it, whether there's a person in it or not."

Gardner's studios also built the miniatures that stand in for the Addams house and Uncle Fester's new house ("We called it Debbie's Dream House" for the nanny character played by Cusack, who plots to wed Fester). The Addams house is in many shots, but Debbie's Dream House was built for one main purpose--to blow up.

"It was designed to explode and obliterate itself instantaneously, like a Looney Tunes cartoon," Gardner said.

Though called a miniature, the exploding house was actually 16 feet tall and 28 feet long, taking up a large chunk of the warehouse where Alterian is situated, in Irwindale.

"Everyone had to work around it and walk around it," Gardner said. "(Then) all this stuff drives out to the set one day on a Friday and they come back on Monday with two milk crates"--all that was left of Debbie's Dream House. Even the tables the house was built on were destroyed.

The house wasn't hard to build, Gardner says, because "we'd done a lot of exploding bodies in the past and we were able to use a lot of the existing technologies for it," and there was a certain amount of professional satisfaction in those two milk crates.

As a child, Gardner might have had a premonition about the line of work he would eventually end up in. He was fascinated by the magic set his grandparents bought him when he was 6.

"I picked up this box where you put a card in and it's got a fake bottom and (the card) falls. Well, I picked it up without reading the instructions, put a card in it, closed it and opened it and the card was gone. . . . Then I turned it over and I shook it and the card fell out from the fake bottom. Then I got it. I was like, 'It's fake! It's not real!'--and I was hooked."


LOS ANGELES TIMES | ENTERTAINMENT: “Born to Be Wild,” movie review featuring Alterian Inc.

MOVIE REVIEW : The Gorilla's the Prize in 'Born to Be Wild'

It's a shame that the makers of "Born to Be Wild" went to such great lengths to create an absolutely convincing gorilla via technical wizardry only to waste their efforts on such a trite, predictable comedy-adventure. Both Katie the Gorilla--the creation of special animatronics effects expert Tony Gardner--and young Wil Horneff, who are the film's endearing stars, and its serious animal-rights theme, deserve much better....

Original Article

 


LOS ANGELES TIMES | ENTERTAINMENT: “A Dirty Shame,” featuring Alterian, Inc. & Tony Gardner

One of the tops in the trade

For Tony Gardner, a 21-year veteran of movie makeup and special effects prosthetics, the request was hardly unusual. "We want you to put some massive fake breasts on Selma Blair," he recalls John Waters telling him by phone. "Boobs that toe the line of decency and physical plausibility."

When Gardner stopped laughing, he took the job on "A Dirty Shame," the raunch-friendly director's NC-17-rated sex farce that came out on Friday. The prosthetic designer's primary directive: Transform the gamine Blair into an exhibitionistic exotic dancer whose stage name, Ursula Udders, bespeaks her monumental physique. "John said he wanted to get these as large as we can -- but not just be boobs on legs," Gardner says.

After experimenting with the size and shape of her appendages -- initially, kickballs were used as stand-ins -- he faced the difficulty of his appointed task. "We figured out the plane in between the boobs , as well as the mass and angle they would lie at," he says. "Plus, I learned the relationship between the fullness, circumference and cup size.

"All of a sudden, there were all of these technical aspects. That's when the fear factor set in."

But it wasn't the first time he had been enlisted to grossly distort female anatomy. The designer's more notable professional achievements include the shriveled geriatric breasts shown to hilarious effect in "There's Something About Mary" and Gwyneth Paltrow's "fat suit," which simulated her appearance as a 375-pound woman in "Shallow Hal." More of his work will be featured later this year in "The SpongeBob Squarepants Movie" and "Seed of Chucky."

To help facilitate Gardner's work on "Shame," Waters' office faxed him pages from breast fetish magazines and e-mailed him websites where he could research the sex performer Zena Fulsom. "She's this English porn star with breasts bigger than her head," explains Waters.

TO GO TO THE FULL ARTICLE – CLICK HERE

Dirty Shame 1 - edited