THE MUTANT SEASON: Episode 173: Tony Gardner
The Mutant Season
Episode 173: Tony Gardner
[jwplayer mediaid="6643"]
Gil takes Mutant Season on the road to special effects artist Tony Gardner’s studio to talk all things special effects and his work on the upcoming Scout’s Guide to the Zombie Apocalypse!
SHOCK WAVES: Episode 47: FX Legend Tony Gardner
Shock Waves
FX Legend Tony Gardner
[jwplayer mediaid="6639"]
Join your hosts Rob Galluzzo, Elric Kane, Rebekah McKendry and Ryan Turek as they discuss all the latest horrors! First up, the gang report back from the Monsterpalooza convention in Pasadena. Elric caught THE VOID and the new Swedish Shudder series JORDSKOTT. Ryan reports back on DIG TWO GRAVES and Scream Factory's release of TALES FROM THE HOOD. Rebekah tells us about David Lynch's LOST HIGHWAY and TANK 432. Rob talks about WITCHTRAP, HOBGOBLINS and the new PHANTASM box set! Then we welcome to the show special FX legend Tony Gardner! We get to learn about Tony's formative years, getting his big break on RETURN OF THE LIVING DEAD, how the majority of the jaw-dropping FX were pulled off in the 1988 remake of THE BLOB, and what it's been like to man Chucky for the last 3 CHILD'S PLAY movies, including the recently wrapped CULT OF CHUCKY. All this and more on the latest episode of Shock Waves!
SPOILER ALERT RADIO: Tony Gardner - Makeup & Special Effects Designer
Spoiler Alert Radio
Tony Gardner – Makeup & Special Effects Designer
Tony Gardner is an American Makeup and Special Effects Designer that has been involved in films including: 127 Hours, Zombieland, Hairspray, A Dirty Shame, Three Kings, Jack Ass: The Movie, Shallow Hal, There’s Something About Mary, and Darkman. Tony also contributed to the Daft Punk music videos for Technologic, The Prime Time of Your Life and their feature-length film Daft Punk’s Electroma. Beyond the film-making arena, he also designed and created the popular GEICO Cavemen characters.
THE PICKING BRAINS PODCAST: Tony Gardner: The Living Dead, Chucky, And An FBI Investigation
The Picking Brains Podcast
Tony Gardner: The Living Dead, Chucky, And An FBI Investigation
[jwplayer mediaid="6636"]
This episode continues The series on Makeup FX artists. The guest is legendary makeup artist Tony Gardner. From his work with Rick Baker on Thriller and Harry and The Hendersons, to his stunning work on the classic designs on Return Of The Living Dead, Darkman, Zombieland, & 127 Hours. The list of credits just goes on and on for him and is truly amazing. Tony has a ton of great insight on the industry through his decades of experience in all genres of film. Thanks again to Tony for the time and discussion.
LOS ANGELES TIMES | WORKING HOLLYWOOD: Tony Gardner’s Special Effects Get Free Reign in “Robot and Frank”
Tony Gardner's special effects get free rein in 'Robot & Frank'
Working Hollywood: For Tony Gardner, the special effects whiz behind 'Robot & Frank,' taking flights of fancy is all in a day's work.
One of the main characters in "Robot & Frank" looks like a robot, walks like a robot and talks like a robot, but it isn't a robot. It's a suit created by makeup and special effects designer Tony Gardner and his company, Alterian Inc.
The futuristic film stars Frank Langella as a retired jewel thief who makes a new friend who has more servos than scruples. Gardner's robot suit makes a convincing costar, thanks to the voice of actor Peter Sarsgaard and the movements of dancer Rachael Ma.
Gardner developed his talent for creating believable illusions as a child growing up in the suburbs of Cleveland.
"I was 5 or 6, and I remember my grandmother bought me a magic set for Christmas," said Gardner, 48. "It had this card box in it. You put a card in it, and you close it and open it, and the card's gone. It was one of those defining moments for me where I just had this adrenaline rush that maybe I've spent my whole life trying to re-create. That's the part of it that I really enjoy: making people invest in stuff and believe that it's real."
At age 18, a chance meeting with special makeup effects legend Rick Baker led to a job sweeping floors on the set of Michael Jackson's "Thriller." Soon after, Gardner dropped out of USC to work for Baker full-time.
Since then, Gardner has built the killer Chucky doll for the "Child's Play" movies, the fat suit for John Travolta in 2007's "Hairspray" and the severed arm for 2010's "127 Hours." His specialty is creating super-realistic body parts — and his work on 1999's "Three Kings" actually caught the attention of the FBI and the Arizona police.
"For whatever reason, they were convinced that we had taken a homeless person off the street in Arizona, shot him up with bullets and filmed with a high speed camera," he said. "It's a backhanded compliment, really, to have the FBI investigate you on what you did with a fake body. It validates that what you did was very realistic and that people believed it."
The medical community also finds his work convincing, and Gardner has a side company that supplies silicone dummies to train doctors, nurses and other professionals.
But Gardner enjoys embarking on flights of fancy as much as replicating reality.
"With something like the robot for 'Robot & Frank,' it's pretty much free rein," he said. "You're presenting it as its own identity, its own character. So those are fun to do."
The need for speed: Alterian had just over a month to create the white, humanoid robot suit. "The nice thing with something that's robotic is there's a lot of symmetry in parts, so your left thigh can be your right thigh," said Gardner. "Taking a design approach where you're trying to duplicate pieces on both sides really helped save us time. We went through our boxes of spare parts to see if there were additional pieces that we could use from other projects or even just ideas to use. And we had a couple elements that we were able to pull, just to save a few days here or there."
Woodworking: Creating the robot involved some very old-fashioned techniques. "Aaron Romero, who's one of our designers and effects technicians at Alterian, does woodworking and cabinetry," said Gardner. "He actually built all these pieces [of the robot suit] out of wood. We pulled white plastic with a vacuum pump over top of that to create plastic shells that are a duplicate of his wooden forms. So we ended up with all these pieces that were hollow and super-lightweight that we then needed to assemble into some format that a person could wear."
The shape of things: Gardner didn't want what he built to look like a person in a robot suit. "You try to do things design-wise where you're eliminating the concept of the height of a neck to make it look more compact and kill the human silhouette," he explained. "We were also trying to come up with different ideas to make it look non-human in some of its functions. There's a scene where the robot is safecracking and spinning a dial really fast. We attached the hand to the dial and spun it really fast on a motor, so that the hand was spinning faster than something a person inside a suit could be doing. So we were always looking for little things like that."